Hi Kirill,
Yes, Win 10.
I will post more info about the noise problem.
Corona's problem is strange to me tried on another PC and the same problem.
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
|
CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
User Posts:
Hi dear Centileo devs
Congratulations on the progress made in improving the noise. I noticed after installing Centileo, Corona render cannot load (MAX 2020) Mix shader is gone. Good progress in noiseless renders but after 32 Iteration a simple interior renders appearances very noisy. some A few suggestions: -New technologies like Optix denoiser for unbiased mode can help for noise clean renders. -CentiLeo is a special engine with potential a Light cache solution for secondary GI can help a lot. -Ability to add emissive objects in blend light passes. |
CentiLeo for 3ds Max 0.553 available - displacement mapping!
User Posts:
Nice updates.
Is there any update to 0.56 for max version? |
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
User Posts:
Hi Kirill,
Tested by 0.462 ,0.471 and same problem as 0.483. |
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
User Posts:
|
CentiLeo for 3ds Max 0.483 available (multi-GPU and efficiency improvement)
User Posts:
Hi,
after installing centileo changing on UI like toolbar and menus will reset after reopen 3dsmax. |
Interior test
User Posts:
Yes emulated.
32 min is excellent via unbiased solution for this noise clean render. For displacement working with a modifier is more convenient and more manageable specially in big projects. |
Interior test
User Posts:
This scene rendered on a 970m (I was wrong about the graphics card I think is 940m)
Render time 32:46 |
Interior test
User Posts:
Hi Kirill,
In the first thank's to you for making this render engine. most of the materials like walls made in Quixel DDO and ported it via my script from Quixel to max. material contains normal + displacement slots for walls and bars. controlling displacement with maps is a little hard and this was a problem in CentiLeo I think if disp works as a modifier is very better. all of materials in this scene converted to a fake GGX looks in second reflection or multimaterial with a simple script. for windows glass I created a multimaterial with 2slot of glass and mask those with a dirt texture. rain in the left side created with PFlow+Frost and right side of the window created with superflow for those don't have access to Frost and just make it translucence. For those who are interested in this scene they can bump this thread and I will make a tutorial after CentiLeo be more stable and more complete. |
Interior test
User Posts:
Hi,
This is my test via CentiLeo 0.471 in our fundamentals of modeling and rendering for arhviz workshop. Hope you like it. ![]()
Edited:
|
Status of preparing CentiLeo 0.48 alpha
User Posts:
amazing progress in noise reduction,fantastic work.
My vote is adding GGX just the problem of GGX in my opinion is when rough=0.6 or greater looks very very rough and useless. |
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
User Posts:
Love the looks of 0.48
Absolutly fantastic. Thank's Kirill. |
CentiLeo for 3ds Max 0.471 available (quality & materials improvement)
User Posts:
Hi Kirill,
Thank's for the updates. hope you add oren nayer diff model in CentiLeo material. Is there any chance for this?
Edited:
|
3dsmax Lightlister script
User Posts:
Try it and let me know if there is any bug or needed to new features.
Thank's Ali Kavyani |
CentiLeo for 3ds Max 0.462 available
User Posts:
Work's perfect. Thank's for this gift.
Edited:
|
CentiLeo for 3ds Max 0.462 available
User Posts:
a quick test with Contribute GI lights.
just can say that's amazing. Thank's for this beautiful gift. |
3dsmax Lightlister script
User Posts:
Hi Kirill,
Thank's for letting me know.
Edited:
|
First converter test
User Posts:
|
3dsmax Lightlister script
User Posts:
Hi all,
This is first release of 3dsmax Lightlister for CentiLeo supported Lights: Uber Area Point Will update it with new features of CentiLeo lights **Install Just drag mzp to your viewport then go to customize - > Customize user interface - > CentiLeo and you can place it every where you need. Hope be useful to better work with CentiLeo. Best regards Ali
Edited:
|
First converter test
User Posts:
Can we add emission materials to light passes for light blend purposes?
Edited:
|